Skeletons

Hello There!

I’m so excited to share a selection of the work I created over the course of nearly two years (2021-23) as a Concept Artist on the game Sunderfolk, developed in collaboration with the talented team at Secret 6.

Under the direction of a highly skilled art direction team

https://www.artstation.com/darenbader

https://www.artstation.com/scottknapp

and alongside a group of incredibly creative colleagues

https://www.artstation.com/adrillustration

https://www.artstation.com/adrianvirlan

I was primarily responsible for a wide range of visual development tasks. These included:

Ideation and design of creatures, characters, environments, and props

Exploration of mood, composition, and world-building through sketches and painted keyframes

Establishing visual direction via thumbnails, callouts, and iterative design processes

Collaboration with 3D artists and game designers to ensure visual consistency and functionality

Throughout the project, I focused on storytelling through design, maintaining a cohesive art style, and delivering production-ready concepts that helped guide asset creation across the pipeline.

Thanks for viewing—hope you enjoy the work!